Woodland Snap

Published January 29, 2012 Updated June 13, 2022

Woodland Snap is played with a pack of 44 cards illustrated with "Woodland" characters by Racey Helps the famous children's artist.

1960 United Kingdom Castell Bros Pepys Racey Helps Card Games
Pepys Games

Woodland Snap card game published by Pepys Games (Castell Brothers Ltd), c.1960

Woodland Snap is played with a pack of 44 cards, consisting of 11 sets of four cards each. The cards are illustrated with “Woodland” characters by Racey Helps (1913-70) the famous children's author and artist, and include mice, frogs, rabbits, squirrels, a fox, a mole, a sparrow and a hedgehog. When a card is played which is similar to one already exposed, the first player to call “SNAP” collects all the cards and so on until one player succeeds in winning the entire pack. The rules booklet explains some finer points of the etiquette during play and also includes alternative rules for more advanced versions of the game.  Meet the woodland folk...

Woodland Snap card game published by Pepys Games (Castell Brothers Ltd) booklet from Woodland Snap card game published by Pepys Games (Castell Brothers Ltd)

Above: Woodland Snap card game with illustrations by Racey Helps, published by Pepys Games (Castell Brothers Ltd), c.1960. 44 cards + rules booklet in cardboard tuck box.

Right: Woodland Snap booklet →

Later editions of Woodland Snap are published by Gibson Games. Companion games of Woodland Happy Families and Woodland Old Maid were also published by Pepys Games with artwork by Racey Helps.   See also: more artwork by Racey Helps

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By Simon Wintle

Member since February 01, 1996

I am the founder of The World of Playing Cards (est. 1996), a website dedicated to the history, artistry and cultural significance of playing cards and tarot. Over the years I have researched various areas of the subject, acquired and traded collections and contributed as a committee member of the IPCS and graphics editor of The Playing-Card journal. Having lived in Chile, England, Wales, and now Spain, these experiences have shaped my work and passion for playing cards. Amongst my achievements is producing a limited-edition replica of a 17th-century English pack using woodblocks and stencils—a labour of love. Today, the World of Playing Cards is a global collaborative project, with my son Adam serving as the technical driving force behind its development. His innovative efforts have helped shape the site into the thriving hub it is today. You are warmly invited to become a contributor and share your enthusiasm.

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